Proceedings of the 7th international conference on Intelligent user interfaces
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
tagging, communities, vocabulary, evolution
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Why we tag: motivations for annotation in mobile and online media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting our head in the clouds: toward evaluation studies of tagclouds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ArtLinks: fostering social awareness and reflection in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social tagging roles: publishers, evangelists, leaders
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collabio: a game for annotating people within social networks
Proceedings of the 22nd annual ACM symposium on User interface software and technology
How font size and tag location influence Chinese perception of tag cloud?
EPCE'11 Proceedings of the 9th international conference on Engineering psychology and cognitive ergonomics
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While there has been significant research around aspects of tagging systems such as the vocabulary people use and the reasons they tag, there has been little focus on the design of the tagging interface itself. This paper discusses how kultagg, a ludic interface that includes the ability to color tags and place them directly on images, affect people's behavior and attitudes toward tagging. We conducted interviews with 10 people, asking them to use and reflect on kultagg. Color plays a significant role in enhancing a user's interest and enjoyment in tagging and has uses from self-expression to organization. People appreciated on-image tagging for its personal nature, ease of use, and specificity, although these tags tended to be less abstract and holistic than tags created in a more typical interface. Participants' generally positive response to kultagg suggests that including ludic elements in task-oriented domains is useful in creating rich, expressive systems.