Using social psychology to motivate contributions to online communities
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Results from deploying a participation incentive mechanism within the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spreading the honey: a system for maintaining an online community
Proceedings of the ACM 2009 international conference on Supporting group work
Characterizing global participation in an enterprise SNS
Proceedings of the 3rd international conference on Intercultural collaboration
Virtual gifts and guanxi: supporting social exchange in a chinese online community
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Organizational acculturation and social networking
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Guess who?: enriching the social graph through a crowdsourcing game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Taskville: visualizing tasks and raising awareness in the workplace
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 22nd international conference on World Wide Web companion
Driver diaries: a multimodal mobility behaviour logging methodology
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Perceived and Actual Role of Gamification Principles
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
GaML - A Modeling Language for Gamification
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
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Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of user activity in an enterprise social network service after the removal of a points-based incentive system. Our results reveal that the removal of the incentive scheme did reduce overall participation via contribution within the SNS. We also describe the strategies by point leaders and observe that users geographically distant from headquarters tended to comment on profiles outside of their home country. Finally, we describe the implications of the removal of extrinsic rewards, such as points and badges, on social software systems, particularly those deployed within an enterprise.