Mining the peanut gallery: opinion extraction and semantic classification of product reviews
WWW '03 Proceedings of the 12th international conference on World Wide Web
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sparse Multinomial Logistic Regression: Fast Algorithms and Generalization Bounds
IEEE Transactions on Pattern Analysis and Machine Intelligence
Thumbs up or thumbs down?: semantic orientation applied to unsupervised classification of reviews
ACL '02 Proceedings of the 40th Annual Meeting on Association for Computational Linguistics
Computational Linguistics
Thumbs up?: sentiment classification using machine learning techniques
EMNLP '02 Proceedings of the ACL-02 conference on Empirical methods in natural language processing - Volume 10
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Improving a textual deception detection model
CASCON '06 Proceedings of the 2006 conference of the Center for Advanced Studies on Collaborative research
Emotions from text: machine learning for text-based emotion prediction
HLT '05 Proceedings of the conference on Human Language Technology and Empirical Methods in Natural Language Processing
Cues to Deception in Online Chinese Groups
HICSS '08 Proceedings of the Proceedings of the 41st Annual Hawaii International Conference on System Sciences
Opinion Mining and Sentiment Analysis
Foundations and Trends in Information Retrieval
Contextual phrase-level polarity analysis using lexical affect scoring and syntactic N-grams
EACL '09 Proceedings of the 12th Conference of the European Chapter of the Association for Computational Linguistics
Cheap and fast---but is it good?: evaluating non-expert annotations for natural language tasks
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
More than words: syntactic packaging and implicit sentiment
NAACL '09 Proceedings of Human Language Technologies: The 2009 Annual Conference of the North American Chapter of the Association for Computational Linguistics
Affect analysis of text using fuzzy semantic typing
IEEE Transactions on Fuzzy Systems
From once upon a time to happily ever after: Tracking emotions in mail and books
Decision Support Systems
SemEval '12 Proceedings of the First Joint Conference on Lexical and Computational Semantics - Volume 1: Proceedings of the main conference and the shared task, and Volume 2: Proceedings of the Sixth International Workshop on Semantic Evaluation
Identifying purpose behind electoral tweets
Proceedings of the Second International Workshop on Issues of Sentiment Discovery and Opinion Mining
Triangle charades: a data-collection game for recognizing actions in motion trajectories
Proceedings of the 19th international conference on Intelligent User Interfaces
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Subtle social information is available in text such as a speaker's emotional state, intentions, and attitude, but current information extraction systems are unable to extract this information at the level that humans can. We describe a methodology for creating databases of messages annotated with social information based on interactive games between humans trying to generate and interpret messages for a number of different social information types. We then present some classification results achieved by using a small-scale database created with this methodology.