Understanding Location-Based Information Sharing in a Mobile Human Computation Game

  • Authors:
  • Dion Hoe-Lian Goh;Khasfariyati Razikin;Alton Y. K. Chua;Chei Sian Lee;Keng-Tiong Tan

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • ITHINGSCPSCOM '11 Proceedings of the 2011 International Conference on Internet of Things and 4th International Conference on Cyber, Physical and Social Computing
  • Year:
  • 2011

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Abstract

Human Computation Games (HCGs), harness the element of fun from games and information is generated as a byproduct of game play. A number of location-based mobile HCGs have emerged recently. Understanding actual usage and usability issues is crucial in identifying the challenges users face while using such applications. We introduce SPLASH (Seek, Play, Share), a mobile HCG that blends game play with location-based information sharing. This paper also highlights the actual usage and users' perspective of SPLASH by 40 participants who took part in an evaluation of the application. Participants kept a six day diary and completed a post study questionnaire. Results suggested the participants were encouraged to contribute to information by the games in SPLASH. The implications of this study are discussed.