Tailoring object descriptions to a user's level of expertise
Computational Linguistics - Special issue on user modeling
Human computation
Twisty Little Passages: An Approach to Interactive Fiction
Twisty Little Passages: An Approach to Interactive Fiction
Proceedings of the 4th international conference on Knowledge capture
An analysis of knowledge collected from volunteer contributors
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Design principles for embodied interaction: the case of ubiquitous computing
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Frontiers of a paradigm: exploring human computation with digital games
Proceedings of the ACM SIGKDD Workshop on Human Computation
Proceedings of the ACM SIGKDD Workshop on Human Computation
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The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and examined how the human computation game design and scoring approaches affects the quality of the data gathered. The ensuing analysis of the data confirms our initial hypothesis that game approaches can provide both the qualitative and quantitative data needed for the corresponding interactive games.