Building an educational adventure game: theory, design, and lessons
Journal of Interactive Learning Research
Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
Game Design Foundations
An engaging multimedia design model
Proceedings of the 2004 conference on Interaction design and children: building a community
Game Architecture and Design: A New Edition
Game Architecture and Design: A New Edition
Digital Game-Based Learning
E-learning as computer games: designing immersive and experiential learning
PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
Digital game-based learning (DGBL) model and development methodology for teaching history
WSEAS Transactions on Computers
Usability evaluation for history educational games
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Adaptivity in Game-Based Learning: A New Perspective on Story
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Design and evaluation of the educational game DOGeometry: a case study
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Evaluating an implementation of an adaptive game-based learning architecture
UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
A social gamification framework for a K-6 learning platform
Computers in Human Behavior
A framework for adaptive game presenters with emotions and social comments
International Journal of Computer Games Technology
Evaluating Games-Based Learning
International Journal of Virtual and Personal Learning Environments
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A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-based learning has been promoted as an alternative teaching and learning methodology. Digital games, an interactive piece of technology within the multimedia learning environment, could foster the learning process effectively and interestingly especially among young learners. Researchers and game designers have noted this promising technology and proposed some frameworks and models to foster multimedia learning environment. However, most of the models do not address the learning behavior in game design, which is important to facilitate learning process in game-based learning. In view of this, this paper focuses on proposing and discussing components that leverage the pedagogical aspects in designing game-based learning environment.