E-learning as computer games: designing immersive and experiential learning

  • Authors:
  • Ang Chee Siang;G. S. V. Radha Krishna Rao

  • Affiliations:
  • Jalan Multimedia, Multimedia University, Cyberjaya, Selangor, Malaysia;Jalan Multimedia, Multimedia University, Cyberjaya, Selangor, Malaysia

  • Venue:
  • PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
  • Year:
  • 2004

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Abstract

The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-Learning software is thus analyzed as computer games and several issues pertaining to the lethargic stage of educational software development are raised. Then, two versions of e-Learning prototypes are demonstrated and discussed.