Evaluating usability of human-computer interfaces: a practical method
Evaluating usability of human-computer interfaces: a practical method
Learning with interactive multimedia: developing and using multimedia tools in education
Learning with interactive multimedia: developing and using multimedia tools in education
Designing usable electronic text: ergonomic aspects of information usage
Designing usable electronic text: ergonomic aspects of information usage
Guidelines for usability testing with children
interactions
The design of children's technology
The design of children's technology
The role of usability research in designing children's computer products
The design of children's technology
Children as our technology design partners
The design of children's technology
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
The Interactive Learning Revolution; Multimedia in Education and Training
The Interactive Learning Revolution; Multimedia in Education and Training
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
"Numeri e Macchine": a virtual museum to learn the history of computing
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Adaptive digital game-based learning framework
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
A multimedia-driven ambient edutainment system for the young children
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Understanding the nature of online emotional experiences: a study of enjoyment as a web experience
Proceedings of the 11th International Conference on Electronic Commerce
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
The interaction effects of familiarity, breadth and media usage on web browsing experience
Computers in Human Behavior
The Influence of Personal and Social-Interactive Engagement in Social TV Web Sites
International Journal of Electronic Commerce
HCI to engage design team members in IT-integrated design collaboration process
WSEAS Transactions on Information Science and Applications
RFID-based interactive multimedia system for the children
Multimedia Tools and Applications
Designing collaborative multiplayer serious games
Education and Information Technologies
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Multimedia has enormous potential but nobody is quite sure what works and what does not for children. A preliminary scoping study has shown that children do realise the potential but do not like the design of the applications given to them. The experimental programme of the research was focused on features that engage children. A review identified five main factors: simulation interactivity, construct interactivity, immediacy, feedback and goals. The popular game 'The Sims' had these properties and was used as a vehicle for investigation. A number of experimental studies were conducted with children (9 to 14 years old). As a result a 6-component theory of engagement has been formulated as An Engaging Multimedia Design Model for children.