Digital game-based learning (DGBL) model and development methodology for teaching history

  • Authors:
  • Nor Azan Mat Zin;Wong Seng Yue;Azizah Jaafar

  • Affiliations:
  • Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia, Selangor, Malaysia;Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia, Selangor, Malaysia;Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia, Selangor, Malaysia

  • Venue:
  • WSEAS Transactions on Computers
  • Year:
  • 2009

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Abstract

History subject plays a vital role in instilling the spirits of patriotism among the students; to nourish and instill love and loyalty to one's country and to be a true citizen. The lack of creativity in history teaching caused process effectively and interestingly especially among young learners. Digital Game Based Learning (DGBL) approach utilizes the game as a medium for conveying learning contents. There are many models for educational games development which combined the Instructional Design (ID) and game development process. However, there is still a conflict on how to merge ID and game development effectively. Therefore, we looked into the pedagogy and game design aspects. We then propose a DGBL model for History educational games design and a development methodology which combined the ID and game development process, named DGBL-ID model. The DGBL-ID model consists of five phases: analysis, design, development, quality assurance as well as implementation and evaluation.