A game design methodology to incorporate social activist themes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding Malaysian students as gamers: experience
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Adaptive digital game-based learning framework
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Usability evaluation for history educational games
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
WSEAS Transactions on Computers
WSEAS Transactions on Information Science and Applications
WSEAS Transactions on Information Science and Applications
Using mobile console games for multiple intelligences and education
International Journal of Mobile Learning and Organisation
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History subject plays a vital role in instilling the spirits of patriotism among the students; to nourish and instill love and loyalty to one's country and to be a true citizen. The lack of creativity in history teaching caused process effectively and interestingly especially among young learners. Digital Game Based Learning (DGBL) approach utilizes the game as a medium for conveying learning contents. There are many models for educational games development which combined the Instructional Design (ID) and game development process. However, there is still a conflict on how to merge ID and game development effectively. Therefore, we looked into the pedagogy and game design aspects. We then propose a DGBL model for History educational games design and a development methodology which combined the ID and game development process, named DGBL-ID model. The DGBL-ID model consists of five phases: analysis, design, development, quality assurance as well as implementation and evaluation.