The ICON Book: Visual Symbols for Computer Systems and Documentation
The ICON Book: Visual Symbols for Computer Systems and Documentation
How Images Think
Second Life: The Official Guide
Second Life: The Official Guide
Designing Virtual Worlds
Game Architecture and Design: A New Edition
Game Architecture and Design: A New Edition
Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds
Eloquent Images: Word and Image in the Age of New Media
Eloquent Images: Word and Image in the Age of New Media
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Proceedings of the 2010 conference on Information Modelling and Knowledge Bases XXI
Sketching with strangers: in the wild study of ad hoc social communication by drawing
Proceedings of the 12th ACM international conference on Ubiquitous computing
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In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired by pre-linguistic societies and pictographic languages, the design of a new system called 'symbolchat' for virtual worlds is described. An online game is developed that uses this system at various levels in the game world. Reflecting upon the design and development of this system, and observation of it in use by players the application and role of nonverbal communication in digital games and virtual worlds is explored.