Tanagra: a mixed-initiative level design tool
Proceedings of the Fifth International Conference on the Foundations of Digital Games
The whats and the whys of games and software engineering
Proceedings of the 1st International Workshop on Games and Software Engineering
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With the arrival of "next-gen" (soon to be "last-gen") the cost of producing a video game has skyrocketed. At the root of this incease lies the problem of content creation: the fact is, the content in a modern video game is vastly more complex than it used to be, and this complexity translates directly into production dollars.