Tanagra: a mixed-initiative level design tool

  • Authors:
  • Gillian Smith;Jim Whitehead;Michael Mateas

  • Affiliations:
  • University of California, Santa Cruz, CA;University of California, Santa Cruz, CA;University of California, Santa Cruz, CA

  • Venue:
  • Proceedings of the Fifth International Conference on the Foundations of Digital Games
  • Year:
  • 2010

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Abstract

Tanagra is a prototype mixed-initiative design tool for 2D platformer level design, in which a human and computer can work together to produce a level. The human designer can place constraints on a continuously running level generator, in the form of exact geometry placement and manipulation of the level's pacing. The computer then fills in the rest of the level with geometry that guarantees playability, or informs the designer that there is no level that meets their requirements. This paper presents the design of Tanagra, a discussion of the editing operations it provides to the designer, and an evaluation of the expressivity of its generator.