Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Exploring studio-based instructional models for computing education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Clean Code: A Handbook of Agile Software Craftsmanship
Clean Code: A Handbook of Agile Software Craftsmanship
Agile Game Development with Scrum
Agile Game Development with Scrum
The entity system architecture and its application in an undergraduate game development studio
Proceedings of the International Conference on the Foundations of Digital Games
Articulating everyday actions: an activity theoretical approach to scrum
Proceedings of the 30th ACM international conference on Design of communication
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We propose the periodic retrospective assessment (PRA) technique for reflection-based evaluation of interdisciplinary, team-oriented learning experiences. PRA is characterized by two forms: an assessment at the end of each production iteration, followed by a summative assessment after production has ended. An empirical evaluation of PRA was conducted within a fifteen-week immersive studio--a student-driven, faculty-mentored learning experience in which all learner activity is directed toward a single project, undertaken in collaboration with a community partner. This evaluation reveals that students maintain primary focus on pragmatic production issues during the studio duration, although with secondary yet consistent focus on learning and development. PRA surfaces how the immersive studio produced positive learning outcomes with respect to interdisciplinary collaboration and lifetime learning.