An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Haptic Feedback and Human Performance in a Dynamic Task
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
ACM SIGGRAPH Computer Graphics - Learning through computer-generated visualization
The validity of a virtual human experience for interpersonal skills education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Creating a science of games
Force modeling for tooth preparation in a dental training system
Virtual Reality
Towards the Development of an Interactive 3D Coach Training Serious Game
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Level of Realism for Serious Games
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
A Virtual Environment for Teaching Social Skills: AViSSS
IEEE Computer Graphics and Applications
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Games have been an important activity in human society with a meaningful impact in education. In this context, serious game joins entertainment and education for presentation, simulation or training of activities in several areas. This paper reports the importance of planning in serious games, particularly to identify the best approach to be adopted for the development. The main focus is the design of serious games for oral health education for children and adults.