Planning serious games: adapting approaches for development

  • Authors:
  • Alana M. Morais;Herbet F. Rodrigues;Liliane S. Machado;Ana Maria G. Valença

  • Affiliations:
  • Laboratory of Technologies for Virtual Teaching and Statistics, Federal University of Paraíba, João Pessoa, Brazil;Laboratory of Technologies for Virtual Teaching and Statistics, Federal University of Paraíba, João Pessoa, Brazil;Laboratory of Technologies for Virtual Teaching and Statistics, Federal University of Paraíba, João Pessoa, Brazil;Department of Clinical and Social Odontology, Federal University of Paraíba, João Pessoa, Brazil

  • Venue:
  • Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Games have been an important activity in human society with a meaningful impact in education. In this context, serious game joins entertainment and education for presentation, simulation or training of activities in several areas. This paper reports the importance of planning in serious games, particularly to identify the best approach to be adopted for the development. The main focus is the design of serious games for oral health education for children and adults.