Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Virtual humans for validating maintenance procedures
Communications of the ACM - How the virtual inspires the real
Treating Psychological and Physical Disorders with VR
IEEE Computer Graphics and Applications
An experiment on public speaking anxiety in response to three different types of virtual audience
Presence: Teleoperators and Virtual Environments
Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interpersonal Scenarios: Virtual \approx Real?
VR '06 Proceedings of the IEEE conference on Virtual Reality
A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder
VR '06 Proceedings of the IEEE conference on Virtual Reality
Evolving an immersive medical communication skills trainer
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Journal of Biomedical Informatics - Special issue: Dialog systems for health communications
What drives content tagging: the case of photos on Flickr
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audio Analysis of Human/Virtual-Human Interaction
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Evaluation of Justina: A Virtual Patient with PTSD
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Planning serious games: adapting approaches for development
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Comparing user experience and performance in secondlife and blackboard
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
A crowdsourcing method to develop virtual human conversational agents
International Journal of Human-Computer Studies
Virtual humans with secrets: learning to detect verbal cues to deception
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Personality-targeted design: theory, experimental procedure, and preliminary results
Proceedings of the 2013 conference on Computer supported cooperative work
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Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the VOSCE, a medical student examines a life-size virtual human who is presenting symptoms of an illness. The student is then graded on interview skills. As part of a medical school class requirement, thirty three second year medical students participated in a user study designed to determine the validity of the VOSCE for testing interview skills. In the study, participant performance in the VOSCE is compared to participant performance in the OSCE, an interview with a trained actor. There was a significant correlation (r(33)=.49, p