Treating Psychological and Physical Disorders with VR

  • Authors:
  • Larry F. Hodges;Page Anderson;Grigore C. Burdea;Hunter G. Hoffman;Barbara O. Rothbaum

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2001

Quantified Score

Hi-index 0.00

Visualization

Abstract

Most current VR application domains are expensive, large-scale applications that are sold to, and used by, a few rich customers. Currently, there is no such thing as a VR mass market. Successful commercial VR is based on selling expensive pieces of hardware and software to a small number of clients who have the financial, spatial, and human resources to purchase, house, and maintain them. The one exception has been the use of virtual environments in the treatment of psychological disorders. The typical customer for these systems is not a large government agency or international company, but usually a clinician in a hospital or an independent clinic. As a result, VR therapy systems have had to be inexpensive, easy to use and maintain, and usually must fit into existing space in a clinician's office.