Treating Psychological and Physical Disorders with VR
IEEE Computer Graphics and Applications
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Presence: Teleoperators and Virtual Environments
Viability of virtual reality exposure therapy as a treatment alternative
Computers in Human Behavior
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Sound and Movement Visualization in the AR-Jazz Scenario
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
An optical see-through augmented reality system for the treatment of phobia to small animals
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Some usability issues of augmented and mixed reality for e-health applications in the medical domain
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
International Journal of Human-Computer Studies
Augmenting imagination for children with autism
Proceedings of the 11th International Conference on Interaction Design and Children
Evaluation of the quality of collaboration between the client and the therapist in phobia treatments
Interacting with Computers
The Role of Augmented Reality within Ambient Intelligence
International Journal of Ambient Computing and Intelligence
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Exposure in vivo and VR therapies have proven to be effective in the treatment of different psychological disorders such as acrophobia, claustrophobia, or phobia to small animals; however until now augmented reality (AR) has not been used in these treatments. AR shares some advantages with VR with respect to in vivo treatments. Nevertheless, there are differences between AR and VR: the feeling of presence and reality judgment could be greater in AR. This article presents an AR system for the treatment of phobia to spiders and cockroaches. It was tested on nine patients, five of whom had a phobia to cockroaches and four of whom had a phobia to spiders. After a single 60-minute session using our AR system, the patients were able to approach a real spider/cockroach, interact with it, and kill it by themselves.