Treating Psychological and Physical Disorders with VR
IEEE Computer Graphics and Applications
Peer to peer model for virtual knowledge communities
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
Unreal goal bots: conceptual design of a reusable interface
Agents for games and simulations II
Towards an environment interface standard for agent platforms
Annals of Mathematics and Artificial Intelligence
An empirical study of patterns in agent programs
PRIMA'10 Proceedings of the 13th international conference on Principles and Practice of Multi-Agent Systems
An interface for agent-environment interaction
ProMAS'10 Proceedings of the 8th international conference on Programming Multi-Agent Systems
An empirical study of cognitive agent programs
Multiagent and Grid Systems - Principles and Practice of Multi-Agent Systems
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We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by vast community of users. Based on our previous experience the problem of fast verification of models of artificial intelligence or IVAs is in implementation issues. The developer spends most of his time solving technical environment dependent issues and malfunctions, which drives him away from his goals. Therefore our modular platform provides a tool, which helps solving those problems and the developer can spend saved time by solving another AI based issues and model verification. The platform is aimed for research and educational purposes.