Towards Fast Prototyping of IVAs Behavior: Pogamut 2

  • Authors:
  • Ondřej Burkert;Rudolf Kadlec;Jakub Gemrot;Michal Bída;Jan Havlíček;Martin Dörfler;Cyril Brom

  • Affiliations:
  • Charles University in Prague, Faculty of Mathematics and Physics, Dept. of Software and Computer Science Education, Prague, Czech Republic;Charles University in Prague, Faculty of Mathematics and Physics, Dept. of Software and Computer Science Education, Prague, Czech Republic;Charles University in Prague, Faculty of Mathematics and Physics, Dept. of Software and Computer Science Education, Prague, Czech Republic;Charles University in Prague, Faculty of Mathematics and Physics, Dept. of Software and Computer Science Education, Prague, Czech Republic;Charles University in Prague, Faculty of Mathematics and Physics, Dept. of Software and Computer Science Education, Prague, Czech Republic;Charles University in Prague, Faculty of Mathematics and Physics, Dept. of Software and Computer Science Education, Prague, Czech Republic;Charles University in Prague, Faculty of Mathematics and Physics, Dept. of Software and Computer Science Education, Prague, Czech Republic

  • Venue:
  • IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
  • Year:
  • 2007

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Abstract

We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by vast community of users. Based on our previous experience the problem of fast verification of models of artificial intelligence or IVAs is in implementation issues. The developer spends most of his time solving technical environment dependent issues and malfunctions, which drives him away from his goals. Therefore our modular platform provides a tool, which helps solving those problems and the developer can spend saved time by solving another AI based issues and model verification. The platform is aimed for research and educational purposes.