AudiOdyssey: an accessible video game for both sighted and non-sighted gamers

  • Authors:
  • Eitan Glinert;Lonce Wyse

  • Affiliations:
  • Cambridge Center, Cambridge, MA;National University of Singapore, Singapore

  • Venue:
  • Future Play '07 Proceedings of the 2007 conference on Future Play
  • Year:
  • 2007

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Abstract

Despite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision.