AudiOdyssey: an accessible video game for both sighted and non-sighted gamers
Future Play '07 Proceedings of the 2007 conference on Future Play
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Blind hero: enabling guitar hero for the visually impaired
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
An exploratory study on non-visual mobile phone interfaces for games
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
VBGhost: a braille-based educational smartphone game for children
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.