The Pragmatics of Model-Driven Development
IEEE Software
Communications of the ACM - Multimodal interfaces that flex, adapt, and persist
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
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Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
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SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
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Communications of the ACM - Creating a science of games
Communications of the ACM - Creating a science of games
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Communications of the ACM - Creating a science of games
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Communications of the ACM - Creating a science of games
Model driven development of user interfaces for educational games
HSI'09 Proceedings of the 2nd conference on Human System Interactions
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WSKS '09 Proceedings of the 2nd World Summit on the Knowledge Society: Visioning and Engineering the Knowledge Society. A Web Science Perspective
Learning objects in educational games
International Journal of Technology Enhanced Learning
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Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
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Proceedings of the 4th International Conference on Fun and Games
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In this paper we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process, and multimodal interaction as the medium for conveying educational material. To date, there is no common standard to design this kind of games and individual solutions are usually carried out by an ad hocprocess. Proposed solution formalizes design process describing educational games in terms of estimated effects they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. Our main contribution is to suggest design issues that should be taken into account when designing educational games. We exemplify the approach through our ongoing VStrat project, framework for designing educational games.