Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Dynamic warp formation: Efficient MIMD control flow on SIMD graphics hardware
ACM Transactions on Architecture and Code Optimization (TACO)
Programmable and Scalable Architecture for Graphics Processing Units
SAMOS '09 Proceedings of the 9th International Workshop on Embedded Computer Systems: Architectures, Modeling, and Simulation
High-performance special function unit for programmable 3-D graphics processors
IEEE Transactions on Circuits and Systems Part I: Regular Papers
ACM SIGGRAPH 2009 Courses
High-performance cone beam reconstruction using CUDA compatible GPUs
Parallel Computing
Accelerating POCS interpolation of 3D irregular seismic data with Graphics Processing Units
Computers & Geosciences
Advances in human-computer interaction: graphics and animation components for interface design
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Computer graphics and mass media: communicability analysis
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
Improving CUDA™ C/C++ encoding readability to foster parallel application development
ACM SIGSOFT Software Engineering Notes
GPU-based acoustical occlusion modeling with acoustical texture maps
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Hi-index | 4.11 |
GPUs have moved away from the traditional fixed-function 3D graphics pipeline toward aflexible general-purpose computational engine.