Splitting the organization and integrating the code: Conway's law revisited
Proceedings of the 21st international conference on Software engineering
Video helps remote work: speakers who need to negotiate common ground benefit from seeing each other
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Distance, dependencies, and delay in a global collaboration
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
How does radical collocation help a team succeed?
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Effects of four computer-mediated communications channels on trust development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video-Mediated Communication
The Mutual Knowledge Problem and Its Consequences for Dispersed Collaboration
Organization Science
Human-Computer Interaction
Digital backchannels in shared physical spaces: experiences at an academic conference
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Beyond being in the lab: using multi-agent modeling to isolate competing hypotheses
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Traveling blues: the effect of relocation on partially distributed teams
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Collocation blindness in partially distributed groups: is there a downside to being collocated?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2006 ACM SIGMIS CPR conference on computer personnel research: Forty four years of computer personnel research: achievements, challenges & the future
Network-centricity: hindered by hierarchical anchors
Proceedings of the 2007 symposium on Computer human interaction for the management of information technology
Testing the technology: playing games with video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distributed tabletops: territoriality and orientation in distributed collaboration
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Using empirical data to reason about internet research ethics
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Computational & Mathematical Organization Theory
Training Students to Work Effectively in Partially Distributed Teams
ACM Transactions on Computing Education (TOCE)
Go (Con)figure: Subgroups, Imbalance, and Isolates in Geographically Dispersed Teams
Organization Science
A tale of two teams: success and failure in virtual team meetings
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Social conventions and issues of space for distributed collaboration
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
Machine translation effects on group interaction: an intercultural collaboration experiment
Proceedings of the 3rd international conference on Intercultural collaboration
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
Proceedings of the 16th ACM international conference on Supporting group work
Shared identity helps partially distributed teams, but distance still matters
Proceedings of the 16th ACM international conference on Supporting group work
Photo sharing in diverse distributed teams
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Exploring trust in group-to-group video-conferencing
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting Scientific Collaboration: Methods, Tools and Concepts
Computer Supported Cooperative Work
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Modern workplaces often bring together virtual teams where some members are collocated, and some participate remotely. We are using a simulation game to study collaborations of 10-person groups, with five collocated members and five isolates (simulated 'telecommuters'). Individual players in this game buy and sell 'shapes' from each other in order to form strings of shapes, where strings represent joint projects, and each individual players' shapes represent their unique skills. We found that the collocated people formed an in-group, excluding the isolates. But, surprisingly, the isolates also formed an in-group, mainly because the collocated people ignored them and they responded to each other.