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Intellectual teamwork
Distance, dependencies, and delay in a global collaboration
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Effects of four computer-mediated communications channels on trust development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Decreasing online 'bad' behavior
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Rapid software development through team collocation
IEEE Transactions on Software Engineering
Communication and Trust in Global Virtual Teams
Organization Science
HICSS '96 Proceedings of the 29th Hawaii International Conference on System Sciences Volume 3: Collaboration Systems and Technology
Out of Sight, Out of Sync: Understanding Conflict in Distributed Teams
Organization Science
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CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Understanding awareness in mixed presence collaboration
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
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Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
Social conventions and issues of space for distributed collaboration
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
Machine translation effects on group interaction: an intercultural collaboration experiment
Proceedings of the 3rd international conference on Intercultural collaboration
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Proceedings of the 16th ACM international conference on Supporting group work
Exploring trust in group-to-group video-conferencing
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Under what circumstances might a group member be better off as a long-distance participant rather than collocated? We ran a set of experiments to study how partially-distributed groups collaborate when skill sets are unequally distributed. Partially distributed groups are those where some collaborators work together in the same space (collocated) and some work remotely using computer-mediated communications. Previous experiments had shown that these groups tend to form semi-autonomous 'in-groups'. In this set of experiments the configuration was changed so that some player skills were located only in the collocated space, and some were located only remotely, creating local surplus of some skills and local scarcity of others in the collocated room. Players whose skills were locally in surplus performed significantly worse. They experienced 'collocation blindness' and failed to pay enough attention to collaborators outside of the room. In contrast, the remote players whose skills were scarce inside the collocated room did particularly well because they charged a high price for their skills.