VideoWhiteboard: video shadows to support remote collaboration
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Videodraw: a video interface for collaborative drawing
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
HyperMirror: toward pleasant-to-use video mediated communication system
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MirrorFugue: communicating hand gesture in remote piano collaboration
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Clearspace: mixed reality virtual teamrooms
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
The looking glass: visually projecting yourself to the past
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
IllumiShare: sharing any surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social comics: a casual authoring game
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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Video conferencing commonly employs a video portal metaphor to connect individuals from remote spaces. In this work, we explore an alternate metaphor, a shared depth-mirror, where video images of two spaces are fused into a single shared, depth-corrected video space. We realize this metaphor in OneSpace, where the space respects virtual spatial relationships between people and objects as if all parties were looking at a mirror together. We report preliminary observations of OneSpace's use, noting that it encourages cross-site, full-body interactions, and that participants employed the depth cues in their interactions. Based on these observations, we argue that the depth mirror offers new opportunities for shared video interaction.