SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Authorable virtual peers for children with autism
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Making love in the network closet: the benefits and work of family videochat
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Family story play: reading with young children (and elmo) over a distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Supporting pretend and narrative play over videochat
Proceedings of the 10th International Conference on Interaction Design and Children
Personal and Ubiquitous Computing
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Autism is characterized by language delays and difficulties in social interactions. Remote synchronous communication technologies may provide children with autism with new opportunities to practice social interaction when in-person interaction may not be possible. We conducted an empirical investigation, asking children with autism to interact with a teacher using two different videochat prototypes. We found that the teachers were able to engage the children in social interactions using videochat, using certain techniques to draw the children away from distractions or fixations. We describe the effective strategies used by the teachers and discuss opportunities and challenges in using a traditional video-conferencing layout compared to an alternative side-by-side layout.