ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design of a virtual auditorium
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Gaze Awareness for Video-Conferencing: A Software Approach
IEEE MultiMedia
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are you looking at me? Eye contact and desktop video conferencing
ACM Transactions on Computer-Human Interaction (TOCHI)
ECSGlasses and EyePliances: using attention to open sociable windows of interaction
Proceedings of the 2004 symposium on Eye tracking research & applications
Auramirror: reflections on attention
Proceedings of the 2004 symposium on Eye tracking research & applications
Experiences of using wearable computers for ambient telepresence and remote interaction
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
BiReality: mutually-immersive telepresence
Proceedings of the 12th annual ACM international conference on Multimedia
MultiView: spatially faithful group video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What is connected by mutual gaze?: user's behavior in video-mediated communication
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Weak gaze awareness in video-mediated communication
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Communications of the ACM - Services science
Multiview: improving trust in group video conferencing through spatial faithfulness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze Patterns during Face-to-Face Interaction
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Visual filler: facilitating smooth turn-taking in video conferencing with transmission delay
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2008 ACM conference on Computer supported cooperative work
More than face-to-face: empathy effects of video framing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze, conversational agents and face-to-face communication
Speech Communication
TouchFace: the interaction between cursors and live video images for casual videoconferencing
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing
Proceedings of Graphics Interface 2011
An integrated communication and collaboration platform for distributed scientific workgroups
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Gaze correction for home video conferencing
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Panoinserts: mobile spatial teleconferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-body experiences: embodiment, control, and trust in robot-mediated communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze locking: passive eye contact detection for human-object interaction
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Eye contact is a natural and often essential element in the language of visual communication. Unfortunately, perceiving eye contact is difficult in most video-conferencing systems and hence limits their effectiveness. We conducted experiments to determine how accurately people perceive eye contact. We discovered that the sensitivity to eye contact is asymmetric, in that we are an order of magnitude less sensitive to eye contact when people look below our eyes than when they look to the left, right, or above our eyes. Additional experiments support a theory that people are prone to perceive eye contact, that is, we will think that someone is making eye contact with us unless we are certain that the person is not looking into our eyes. These experimental results suggest parameters for the design of videoconferencing systems. As a demonstration, we were able to construct from commodity components a simple dyadic videoconferencing prototype that supports eye contact