Leveraging the asymmetric sensitivity of eye contact for videoconference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
First steps towards mutually-immersive mobile telepresence
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are you looking at me? Eye contact and desktop video conferencing
ACM Transactions on Computer-Human Interaction (TOCHI)
Dialogue act modeling for automatic tagging and recognition of conversational speech
Computational Linguistics
Multiview: improving trust in group video conferencing through spatial faithfulness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual feedback to reduce influence of delay on video chatting
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
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Turn-taking in a smooth conversation is supported by the anticipation of the floor handover timing among participants. However, it becomes difficult to maintain natural turn-taking in video conferencing with transmission delays because the utterances and movements of each participant are presented to the others with a time lag, which often leads to a collision of utterances. In order to facilitate smooth communication over a video-conferencing system, we propose a novel method, "Visual Filler," that fills temporal gaps in turn-taking caused by the existence of delays. Visual Filler overlays an artificial visual stimulus that has a function similar to that of filler sounds on a screen with participant images. We have evaluated the effectiveness of a Visual Filler for reducing the unnaturalness of turn-taking on a simulated dyadic dialog situation with a delay.