ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Leveraging the asymmetric sensitivity of eye contact for videoconference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video-Mediated Communication
Perpetual contact
Are you looking at me? Eye contact and desktop video conferencing
ACM Transactions on Computer-Human Interaction (TOCHI)
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Gaze correction for home video conferencing
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Hand and eyes: how eye contact is linked to gestures in video conferencing
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expression, head orientation and gestures in visual systems play an important role. Existing systems, however, do not support mutual gaze because the lay-out of the camera and monitor is restricted. Thus, conversations using visual systems differ from those in face-to-face communication. This paper clarifies the problems of the video-mediated system, specifically for comparing the system with communication using eye-contact and with communication using no-eye-contact. This study focuses on the protocol of opening communication, e.g. establishment of a visual-audio link, person identification and confirmation of the acceptance of conversation. We conducted experiments using the two systems. Analysis of recorded video sequences revealed that the system using communication with eye-contact induced behavior similar to the system using face-to-face communication.