Automatic person recognition by acoustic and geometric features
Machine Vision and Applications
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Person Identification Using Automatic Height and Stride Estimation
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 4 - Volume 4
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Presence: Teleoperators and Virtual Environments
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
Presence: Teleoperators and Virtual Environments
Probing the uncanny valley with the eye size aftereffect
Presence: Teleoperators and Virtual Environments
Effects of facial similarity on user responses to embodied agents
ACM Transactions on Computer-Human Interaction (TOCHI)
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We examined the effectiveness of using 3D, visual, digital representations of human heads and faces (i.e., virtual busts) for person identification. In a series of 11 studies, participants learned a number of human faces from analog photographs. We then crafted virtual busts from those analog photographs, and compared recognition of photographs of the virtual busts to the original analog photographs. We demonstrated that the accuracy of person identification using photographs of virtual busts is high in an absolute sense, but not as high as using the original analog photographs. We present a paradigm for comparing the similarity, both structural (objectively similar in shape) and subjective (subjectively in the eyes of a viewer) of virtual busts to analog photographs, with the goal of beginning the discussion of a uniform standard for assessing the fidelity of digital models of human faces.