Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
The media equation: how people treat computers, television, and new media like real people and places
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models
CA '99 Proceedings of the Computer Animation
A User-Friendly Texture-Fitting Methodology for Virtual Humans
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Body buddies: social signaling through puppeteering
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Why fat interface characters are better e-health advisors
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
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The three-dimensional models used to embody intelligent agents are becoming increasingly realistic. We discuss two studies in which we embodied intelligently behaving virtual agents with photographically realistic models of human subjects' heads and faces. We then immersed those subjects with agents embodied with their virtual selves and compared their interactions and nonverbal behaviors to separate subjects who were immersed with agents embodied with virtual others. Subjects treated agents embodied with their virtual selves fundamentally differently than agents embodied with virtual others in regards to both measured nonverbal behaviors and questionnaire ratings. Implications for systems incorporating realistic embodied agents are discussed.