Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Presence: Teleoperators and Virtual Environments
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Hi-index | 0.00 |
We present an animation interface designed to conveniently control the motion capture process. The transition of performer's hand gestures tracked by a dataglove is recognized for software remote control. An intuitive camera metaphor allows to specify the viewpoint location using the magnetic sensors strapped on the performer's head. The human motion capture is based on the Anatomical Converter, a toolkit to convert sensor measurements into human anatomical rotations in real time. An improved human motion capture technique, the multi-joint control, is introduced.