Interacting with Virtual Humans through Body Actions
IEEE Computer Graphics and Applications
Interactive Training for Synthetic Characters
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
3-D model-based tracking of humans in action: a multi-view approach
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Presence: Teleoperators and Virtual Environments
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
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This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. Firstly, the multimodal interface allows a user to move around and to shout without distracting the user. Secondly, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback helps a user experience an immersive interaction. The proposed interactive system with an intelligent fencer is designed to satisfy comfortable interface, perceptual intelligence, and natural interaction (I-cubed) and enhance the lifelike impression of fighting actions. The suggested system can be applied to various applications such as education, art, and exercise.