Physically-based modeling for computer graphics: a structured approach
Physically-based modeling for computer graphics: a structured approach
Presence: Teleoperators and Virtual Environments
Virtual Reality in the Digital Olympic Museum
IEEE Computer Graphics and Applications
Developing a situated virtual reality simulation for telerobotic control and training
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
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This paper discusses the application of Virtual Reality and Physical System Simulation technology to Physical Education and Athletic Training as well as interactive methodological advances. In the paper, the simulation technology is applied into the directional movement, which simulate the directional movement in the virtual environment, making it come true for the player to display the scientific, rational, standardized basic technology, and for us to watch and demonstrate their display of the directional movement continuously and dynamically at multi-angle or any angle. Through direct and vivid audio-visual images, the athletes can establish clear imaginable thinking, and form standard, rational concept of directional movement training methods. In addition, in traditional teaching and training, knowledge and skills are only demonstrated statically. In our research work, the defect is overcome and the coach could know the actual situation of his training by using virtual reality.