Populating the Internet: supporting multiple users and shared applications with VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Interacting in distributed collaborative virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Making Networked Virtual Environments Work
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Spelunking: experiences using the DIVE system on CAVE-like platforms
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
An adaptive network architecture for close-coupled collaboration in distributed virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Quantifying the benefits of immersion for collaboration in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
International Journal of Human-Computer Studies - Interaction with virtual environments
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Physically-Based Interaction for Networked Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Enhancing collaborative manipulation through the use of feedback and awareness in CVEs
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
ACM Transactions on Internet Technology (TOIT)
A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative virtual environments: you can't do it alone, can you?
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
3-hand manipulation of virtual objects
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Evaluation of remote collaborative manipulation for scientific data analysis
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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Many tasks require teamwork. Team members may work concurrently, but there must be some occasions of coming together. Collaborative virtual environments (CVEs) allow distributed teams to come together across distance to share a task. Studies of CVE systems have tended to focus on the sense of presence or copresence with other people. They have avoided studying close interaction between users, such as the shared manipulation of objects, because CVEs suffer from inherent network delays and often have cumbersome user interfaces, Little is known about the effectiveness of collaboration in tasks requiring various forms of object sharing and, in particular, the concurrent manipulation of objects.This paper investigates the effectiveness of supporting teamwork among a geographically distributed group in a task that requires the shared manipulation of objects. To complete the task, users must share objects through concurrent manipulation of both the same and distinct attributes. The effectiveness of teamwork is measured in terms of time taken to achieve each step, as well as the impression of users. The effect of interface is examined by comparing various combinations of walk-in cubic immersive projection technology (IPT) displays and desktop devices.