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Proceedings of the third international conference on Collaborative virtual environments
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EGVE '02 Proceedings of the workshop on Virtual environments 2002
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Proceedings of the 4th international conference on Collaborative virtual environments
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Presence: Teleoperators and Virtual Environments
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Presence: Teleoperators and Virtual Environments
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AVI '08 Proceedings of the working conference on Advanced visual interfaces
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IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
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ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
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Collaborative Virtual Environments allow multiple users to interact collaboratively while taking advantage of the perceptual richness that Virtual Environments (VEs) provide. In this paper, we demonstrate empirically that increasing the level of immersion in a VE can have a beneficial effect on the usability of that environment in a collaborative context. We present the results of a study in which we varied two immersive factors, stereo and head tracking, within the context of a two person collaborative task. Our results indicate that stereo can have a positive effect on task performance; that different levels of immersion have effects that vary with gender; and that varying the level of immersion has a pronounced effect on communication between users. These results show that the level of immersion can play an important role in determining user performance on some collaborative tasks.