Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
VADE: A Virtual Assembly Design Environment
IEEE Computer Graphics and Applications
A Comparative Study of User Performance in a Map-Based Virtual Environment
VR '03 Proceedings of the IEEE Virtual Reality 2003
Affective Property Evaluation of Virtual Product Designs
VR '04 Proceedings of the IEEE Virtual Reality 2004
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
The use of visual and auditory feedback for assembly task performance in a virtual environment
Proceedings of the 21st spring conference on Computer graphics
Quantifying the benefits of immersion for collaboration in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction
3DUI '06 Proceedings of the 3D User Interfaces
GI '06 Proceedings of Graphics Interface 2006
INT-MANUS: revolutionary controlling of production processes
ACM SIGGRAPH 2006 Research posters
The Benefits of Co-located Collaboration and Immersion on Assembly Modeling in Virtual Environments
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
ICMCS '99 Proceedings of the 1999 IEEE International Conference on Multimedia Computing and Systems - Volume 02
Task-level assembly modeling in virtual environments
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
INT-MANUS: interactive production control in a distributed environment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
A comparative study of assembly planning in traditional and virtualenvironments
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
MAESTRO: a tool for interactive assembly simulation in virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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In this paper we present an approach for a full cycle product customization in Virtual Environments (VE). The main goal of our work is to develop an integrated immersive framework, which allows configuring products from a great number of parts. Our framework supports collaborative work of two users and operates both on desktop computers and in immersive environments. The framework is integrated into a manufacturing environment, thus making the immediate production of customized products possible. The integrated modules of the framework allow importing CAD files directly into VE, creation of new objects on the basis of constructive solid geometry principles, attaching virtual connectivity-describing attributes to parts, guided assembly of parts and comprehensive analysis of products. In order to identify the influence of immersion and collaboration on the performance in assembly and manipulation tasks in VE, we performed a quantitative assessment of user performance, which we also describe in the paper.