Augmented Foam: A Tangible Augmented Reality for Product Design
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Uvmode: usability verification mixed reality system for mobile devices
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
A Two-User Framework for Rapid Immersive Full Cycle Product Customization
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Using the hybrid simulation for early user evaluations of pervasive interactions
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
An integrated design framework for mass customisation in the consumer electronics industry
International Journal of Computer Applications in Technology
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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In addition to the intended functionality of the product,its affective properties (or "Kansei") have emerged asimportant evaluation criteria for the successful marketingof the product. Recently, "immersive" virtual realitysystems have been suggested as an ideal platform foraffective analysis of an evolving design because of, amongother things, the natural style of interaction they offerwhen examining the product. In this paper, we comparethe effectiveness of three types of virtual environments forevaluating the affective properties of mobile phones tothat of the real. Each virtual environment offers differentdegrees of realism in terms of visual, aural, and tactileaspects. Our experiment has shown that the virtualaffective evaluation results correlated very highly withthat of the real, and but no statistically significantdifference could be found between the three systems. Thisfinding was contrary to our initial thought and theconventional notion that the characteristics of immersivevirtual reality systems would contribute to making it abetter platform for virtual evaluation of product designs.Thus, it goes to say that employing immersive systems isnot necessarily cost effective solution for affective analysisof product designs (desktop VR system suffices).