Affective Property Evaluation of Virtual Product Designs
VR '04 Proceedings of the IEEE Virtual Reality 2004
Identifying mobile phone design features critical to user satisfaction
Human Factors in Ergonomics & Manufacturing
The Usage Model: A Structure for Richly Describing Product Usage during Design and Development
RE '05 Proceedings of the 13th IEEE International Conference on Requirements Engineering
Employing virtual humans for education and training in X3D/VRML worlds
Computers & Education
An interactive web system for integrated three-dimensional customization
Computers in Industry - Special issue: Collaborative environments for concurrent engineering
Applications of the Web-based collaborative visualization in distributed product development
Computers in Industry - Special issue: Advanced computer support of engineering and service processes of virtual enterprises
An improved decision-making rule of Dempster-Shafer theory application on fault diagnosis system
International Journal of Computer Applications in Technology
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This paper investigates a framework for Mass Customisation (MC) in the consumer electronics industry. While personalisation is motivating the adoption of MC, providing adequate options for matching consumer needs remains a major challenge. This challenge can be conquered by applying scenario planning, product family architecture and a product styling platform. Simultaneously, introducing Web3D-based consumer co-design, enterprises can understand user preferences and then improve design concepts. An integrated framework and Agile Design Process (ADP) are proposed for achieving multi-disciplinary collaboration by these methods. Pilot surveys participated by design personnel indicate that the framework and ADP have high potential for harnessing MC.