Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Collaborative virtual environments
Communications of the ACM
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction
3DUI '06 Proceedings of the 3D User Interfaces
3DUI '06 Proceedings of the 3D User Interfaces
3D User Interfaces: New Directions and Perspectives
IEEE Computer Graphics and Applications
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Evaluation of remote collaborative manipulation for scientific data analysis
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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In this paper we introduce a new 3D interaction technique called '3-Hand Manipulation', for multi-user collaborative manipulation of 3D objects. The 3-Hand Manipulation relies on the use of three manipulation points that can be used simultaneously by three different 'hands' of two or three users. Interestingly, the three translation motions of the manipulation points can fully determine the resulting 6 degrees of freedom motion of the manipulated object. We describe the implementation of the 3-Hand Manipulation, its graphical representations and an illustration of its use by two or three users on an insertion task in immersive virtual environment. This technique could be used in various applications of collaborative VR such as for virtual prototyping, training simulations, assembly and maintenance simulations.