Physically-Based Interaction for Networked Virtual Environments

  • Authors:
  • Christoph Anthes;Roland Landertshamer;Jens Volkert

  • Affiliations:
  • GUP, Institute of Graphics and Parallel Processing, Johannes Kepler University, Altenbergerstrasse 69, A-4040 Linz, Austria;GUP, Institute of Graphics and Parallel Processing, Johannes Kepler University, Altenbergerstrasse 69, A-4040 Linz, Austria;GUP, Institute of Graphics and Parallel Processing, Johannes Kepler University, Altenbergerstrasse 69, A-4040 Linz, Austria

  • Venue:
  • ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
  • Year:
  • 2007

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Abstract

Physics engines are gaining importance in the area of computer games to create better visual experiences. In the context of networked Virtual Reality (VR) applications they can be useful to provide new interaction possibilities. This paper will provide an introduction into the area of physics simulation and the use of it to create more realistic and interactive multi-user virtual worlds. Examples for the usefulness of such physics engines can be found in a variety of training applications.