Managing transformations and events in networked virtual environments

  • Authors:
  • Christoph Anthes;Roland Landertshamer;Helmut Bressler;Jens Volkert

  • Affiliations:
  • GUP, Institute of Graphics and Parallel Processing Johannes Kepler University, Linz, Austria;GUP, Institute of Graphics and Parallel Processing Johannes Kepler University, Linz, Austria;GUP, Institute of Graphics and Parallel Processing Johannes Kepler University, Linz, Austria;GUP, Institute of Graphics and Parallel Processing Johannes Kepler University, Linz, Austria

  • Venue:
  • MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
  • Year:
  • 2007

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Abstract

In the recent years a growing interest in Collaborative Virtual Environments (CVE) can be observed. Most of these systems use event-object driven architectures for consistent and clear communication inside these systems and in between them. Networked Virtual Reality (VR) applications make heavy use of position tracking data and process a vast amount of transformation matrices during their simulation steps. This observation leads to a novel approach on how communication in Networked Virtual Environments (NVEs) could take place by considering events as well as transformation data to allow for higher responsiveness within Virtual Worlds.