Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
A 3-D computer game controller: design and applications
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Real-time procedural volumetric fire
Proceedings of the 2007 symposium on Interactive 3D graphics and games
A game loop architecture for the GPU used as a math coprocessor in real-time applications
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
A new physics engine with automatic process distribution between CPU-GPU
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Physically-Based Interaction for Networked Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Haptic Interaction with Virtual Avatars
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
A Parallel Rigid Body Dynamics Algorithm
Euro-Par '09 Proceedings of the 15th International Euro-Par Conference on Parallel Processing
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
N-body parallel model of tumor proliferation
Proceedings of the 2010 Summer Computer Simulation Conference
An emotional path finding mechanism for augmented reality applications
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
PHI: physics application programming interface
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Interactive dynamics for large virtual reality applications
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
The ancient olympic games: being part of the experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Proceedings of the Winter Simulation Conference
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