Collaborative augmented reality
Communications of the ACM - How the virtual inspires the real
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Game Physics
An ambient intelligence platform for physical play
Proceedings of the 13th annual ACM international conference on Multimedia
Intelligent virtual environments for virtual reality art
Computers and Graphics
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
An emotionally biased ant colony algorithm for pathfinding in games
Expert Systems with Applications: An International Journal
Development of 3D Tawaf simulation for hajj training application using virtual environment
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part I
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In this paper we present eCoology, an AR edutainment application for children in which emotional and social aspects are taking into consideration to improve flow or optimal experience. Particularly, we investigate the introduction of emotional agents that react and move within the AR environment according to their emotional state. We propose a model for emotional agents and a path finding mechanism with backtracking that allows exploration of different movement alternatives. In this way, virtual entities may exhibit a complex number of emotional movement behaviors within the augmented space.