Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
Evaluation of game engines for simulated surgical training
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
HYUI: a visual framework for prototyping hybrid user interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
An emotional path finding mechanism for augmented reality applications
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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3D application has become very popular among people due to its capability to imitate real world environment and its interactivity to entertain users. This paper proposed an interactive training method for Hajj education in Malaysia by providing user a scene of Tawaf (one of Hajj pilgrimage rituals). Participants are provided with a flexible user control which is connected wirelessly to the system. The Tawaf simulation is created based on crowd technology and in this case we use a new method to control the movements of human character around Kaaba. Based on the user testing feedbacks, users are thrilled with the system, particularly because it is user-friendly and flexible.