Cognitive science implications for enhancing training effectiveness in a serious gaming context

  • Authors:
  • Frank L. Greitzer;Olga Anna Kuchar;Kristy Huston

  • Affiliations:
  • Pacific Northwest National Laboratory, Richland, WA;Pacific Northwest National Laboratory, Richland, WA;Pacific Northwest National Laboratory, Richland, WA

  • Venue:
  • Journal on Educational Resources in Computing (JERIC)
  • Year:
  • 2007

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Abstract

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.