C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Robocode: using games to teach artificial intelligence
Journal of Computing Sciences in Colleges
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games
ICALT '11 Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies
Teaching Object-Oriented Programming Laboratory With Computer Game Programming
IEEE Transactions on Education
Addressing teachers' concerns about the Prog&Play serious game with context adaptation
International Journal of Learning Technology
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This paper deals with an analysis of a large-scale use of Prog&Play, a game-based learning environment specially designed to teach the basics of programming to first year university students. The study relies mainly on a motivation survey completed by 182 students among 258 who used the serious game for 4 to 20 hours in seven different university settings. Our findings show that the students' interest for Prog&Play is not only related to the intrinsic game quality, it is also related to the teaching context and mainly to the course schedule and the way teachers organize sessions to benefit from the technology.