Working group reports from ITiCSE on Innovation and technology in computer science education
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Robocode: using games to teach artificial intelligence
Journal of Computing Sciences in Colleges
Why students drop out CS1 course?
Proceedings of the second international workshop on Computing education research
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
A survey of literature on the teaching of introductory programming
Working group reports on ITiCSE on Innovation and technology in computer science education
Teaching Design Patterns Through Computer Game Development
Journal on Educational Resources in Computing (JERIC)
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Assessing Aptitude for Learning with a Serious Game for Foreign Language and Culture
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Towards a serious game to help students learn computer programming
International Journal of Computer Games Technology - Game Technology for Training and Education
SeGAE: A Serious Game Authoring Environment
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games
ICALT '11 Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies
Optimizing story-based learning: an investigation of student narrative profiles
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Investigating the relationship between presence and learning in a serious game
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Teaching Object-Oriented Programming Laboratory With Computer Game Programming
IEEE Transactions on Education
Serious game and students' learning motivation: effect of context using prog&play
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Hi-index | 0.00 |
Video games are supposed to provide a good learning environment. We study a large-scale use 260 students and 20 teachers of Prog&Play, a serious game specially designed to teach computer programming fundamentals. In earlier quantitative studies, we found, through a students' motivation survey, that the students' interest for Prog&Play was not only related to the intrinsic game quality, it was also related to the teaching context. In this paper, we investigate contextual effects that influence motivational and learning benefits while using Prog&Play in different teaching settings. Results from a qualitative study of 41 students' and 18 teachers' comments, suggest guidelines for a successful implementation of Prog&Play.