A Client-Server Interactive Tool for Integrated Artificial Intelligence Curriculum
Proceedings of the Fourteenth International Florida Artificial Intelligence Research Society Conference
Using multimedia and cooperative learning in and out of class
FIE '97 Proceedings of the Frontiers in Education Conference,1997. on 27th Annual Conference. Teaching and Learning in an Era of Change. - Volume 01
RoboCode & problem-based learning: a non-prescriptive approach to teaching programming
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
ACM SIGGRAPH 2007 educators program
Teaching Distributed Artificial Intelligence with RoboRally
MATES '08 Proceedings of the 6th German conference on Multiagent System Technologies
Caching and incrementalisation in the java query language
Proceedings of the 23rd ACM SIGPLAN conference on Object-oriented programming systems languages and applications
Proceedings of the 15th Conference on Pattern Languages of Programs
Competitive evaluation in a video game development course
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Serious game and students' learning motivation: effect of context using prog&play
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Better GP benchmarks: community survey results and proposals
Genetic Programming and Evolvable Machines
Addressing teachers' concerns about the Prog&Play serious game with context adaptation
International Journal of Learning Technology
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This paper describes a game called Robocode that allows the development of virtual robots using the Java language. By incorporating an enjoyable game into an artificial intelligence class and providing students with tools for developing practical versions of the algorithms discussed in class, the students should be able to better appreciate the theory and develop greater confidence in their understanding of it.