Evaluation: turning technology from toy to tool: report of the working group on evaluation
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
Experimentation in software engineering: an introduction
Experimentation in software engineering: an introduction
Simulation in software engineering training
Proceedings of the 22nd international conference on Software engineering
An interactive multimedia software house simulation for postgraduate software engineers
Proceedings of the 22nd international conference on Software engineering
The Dangers of Using Software Metrics to (Mis) Manage
IT Professional
Problems and Programmers: an educational software engineering card game
Proceedings of the 25th International Conference on Software Engineering
CSEET '00 Proceedings of the 13th Conference on Software Engineering Education & Training
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
A practical experiment in teaching software engineering metrics
SEEP '96 Proceedings of the 1996 International Conference on Software Engineering: Education and Practice (SE:EP '96)
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
SimVBSE: Developing a Game for Value-Based Software Engineering
CSEET '06 Proceedings of the 19th Conference on Software Engineering Education & Training
Digital Game-Based Learning
Empirical Software Engineering in Industry Short Courses
CSEET '07 Proceedings of the 20th Conference on Software Engineering Education & Training
Comprehensive Evaluation of an Educational Software Engineering Simulation Environment
CSEET '07 Proceedings of the 20th Conference on Software Engineering Education & Training
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
Measuring static quality of student code
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Computers in Human Behavior
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Software measurement is considered important in improving the software process. However, teaching software measurement remains a challenging issue. Although, games and simulations are regarded powerful tools for learning, their learning effectiveness is not rigorously established. This paper describes the results of an explorative study to investigate the learning effectiveness of a game prototype on software measurement in order to make an initial judgment about its potential as an educational tool as well as to analyze its appropriateness, engagement and strengths & weaknesses as guidance for further evolution. Within the study, a series of experiments was conducted in parallel in three master courses in Brazil. Results of the study reveal that the participants consider the content and structure of the game appropriate, but no indication for a significant difference on learning effectiveness could be shown.